Building gdal on Mac OS X
The following procedure has been adapted form the GDAL CI (opens in a new tab).
set -e
xcode-select --installs
brew install cmake
brew install proj
brew install boost
brew install swig
brew install sqlite
brew install thrift
brew install --cask miniconda
git clone git@github.com:OSGeo/gdal.git
git checkout v3.6.4
conda update -n base -c defaults conda
conda install -y compilers automake pkgconfig cmake
conda config --set channel_priority strict
conda install --yes --quiet proj=7.1.1=h45baca5_3 python=3.8 swig -y
conda install --yes --quiet libgdal=3.1.4=hd7bf8dc_0 --only-deps -y
CONDA_PREFIX=/usr/local/miniconda/envs/test
find ${CONDA_PREFIX}/lib -name '*.la' -delete
mkdir build
cd build
CFLAGS="-Wextra -Werror -Wunused-variable" CXXFLAGS="-Wextra -Werror -Wunused-variable" cmake .. \
-DCMAKE_INSTALL_PREFIX=$HOME/install-gdal \
-DCMAKE_PREFIX_PATH=${CONDA_PREFIX} \
-DGDAL_USE_GEOTIFF_INTERNAL=ON \
-DGDAL_USE_PNG_INTERNAL=ON \
-DGDAL_USE_POSTGRESQL=OFF \
-DGDAL_USE_WEBP=OFF \
-DGDAL_USE_ARROW=OFF \
-DGDAL_USE_PARQUET=OFF \
-DBUILD_CSHARP_BINDINGS=OFF
make -j3
make install
After this, the library can be found in ~/install-gdal/share/java/libgdalalljni.dylib
.
When starting a java application, the library can be loaded with the following command:
java -Djava.library.path=~/install-gdal/share/java -jar myapp.jar
https://github.com/adoptium/temurin-build/issues/1671 (opens in a new tab) https://stackoverflow.com/questions/52911791/hardened-runtime-for-java-and-mojave (opens in a new tab) https://stackoverflow.com/questions/52905940/how-to-codesign-and-enable-the-hardened-runtime-for-a-3rd-party-cli-on-xcode (opens in a new tab)